Games imaginary
walk under the arcades with Angelica, paying attention to the dog droppings left there by way 'of landmine and ambush pigeons, we have designed a new video game. I would have called "Portico", but she prefers to direct a "hunt".
The little man of the game must go through a portico Bologna, jumping (up arrow) that meets the dog poop on the floor and avoiding those pigeons perched on steel rods disengaged from the top. Special risks consist of (i) chamber pot thrown into the street from the lady who looks out the window on the porch, (ii) alluvial horse a horse parked on the side of the porch after a short-warning in the form of a tail that stands up-shoot I raise below zero columns.
There are suggestions for the bonus: how to buy items, and everything that lives is a dangerous path of a full game?
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